Despite lackluster showings in the past two gaming generations,
Nintendo seems to be getting their momentum back, as the Nintendo DS
dominates the portable community and their newest console, the Wii, is
off to a flying start. Slim, slick, innovative and readily fun, is this
wee little machine really bringing us the gaming revolution?
~~The Package~~
The
standard Wii Package has a suggested retail price of £179,
significantly less than the year-old Xbox 360 and the PlayStation 3.
Exact figures vary as both competitors market 2 separate versions of
their products, with the price difference ranging from £20 more for the
Core 360, to £245 extra for the Premium PS3. It includes:
- Handful of glossy booklets
- Wii Remote and its 2 AA batteries
- Nunchuck controller
- Game, in the form of Wii Sports
- The Wii Console and its power supply, sensor bar and AV Cable. Also
thrown in for good measure are, a Euro Connector Plug, 3 adhesion tapes
and a couple of stands for the console and sensor bar.
***The Console***
In
recent years, evolution in video games meant two things: Prettier and
Bigger. Better graphics and larger, more interactive, worlds were the
focus of most sequels and "clones" of successful titles.
As such,
Microsoft and Sony doubled their efforts to cram every last piece of
technology available in their consoles. The Xbox 360 and PlayStation 3
are true behemoths, assuring with their size that they are capable of
tremendous technical feats. "Fight Night: Round 3" looks life-like.
We've reached a point where trailers shock us using exclusively in-game
footage, so, as far as beautiful expansive worlds go, just take a look
at "Mass Effect" and "White Knight Story". Nintendo has decided to go
in a different direction, figuring games have now taken the form they
were imagining and it's finally time to revolutionize the way they are
played. They came up with a small, stylish, affordable unit to do it:
The Wii is slightly bigger than your computer's disc drive and more than
4 times smaller than the 360 and the PS3.
That's not to say
processing power was neglected. The Wii is touted as being two and a
half times more powerful than the GameCube, which has produced some
terrific looking games. "Resident Evil 4" looked fantastic and "The
Legend of Zelda: Twilight Princess", principally developed as a GameCube
title, is massive and has gorgeous character models.Inevitably, as
the Wii's power is slowly untapped, even more impressive games will
surface. They'll never rival the picture-perfect quality the PS3 and the
Xbox have the potential of, but Nintendo hopes they won't distract you
enough to overlook the undeniable charm Wii controls possess.
The
trim, (24cm)x(1cm), sensor bar is to be positioned on top, or in front,
of your TV and allows for the controller-magic to happen. Details follow
in the next section, but the neatness of the concept starts becoming
apparent right from the moment you first power-on your console.The
other advantage of the slim machine is that Nintendo managed to keep the
retail price at logical levels. The Wii is considerably-to-insanely
cheaper than the competitive bundles, even with the inclusion of Wii
Sports. In addition, unlike the 20 pounds pricier Core Xbox 360, the
unit includes a hard-drive, a paramount feature for care-free save-game
management and access to internet content. Said hard-drive contains
approximately 2.200 "blocks" of memory and with game-data averaging at
most 2 blocks, it becomes apparent that the only way to fill it up is to
store pictures and videos, and download classic games.
What concerns
me the most, a lot more than the graphical disadvantage, is that the
Wii lacks movie playback capabilities. The 360 plays DVDs and the PS3
these next-gen Blu-Ray discs and, considering that the Wii is being
marketed as the definitive entertainment system, enjoyable for the whole
family, it seems odd that it can't cover your movie needs out of the
box. Of course, a lot of people, including myself, already own a DVD
player of some short, but the "it plays DVDs" argument was always used,
when available, as I tried to persuade a non-gamer to buy a console. Wii
is, however, backwards compatible, as all GameCube titles can be played
without problem.Also, Wii is the only next-gen console not taking
advantage of High-Definition Televisions, on the basis that not nearly
enough people own HDTVs yet, as to warrant the higher production values.
The included AV Cables don't take full advantage of the machine itself,
with the separately sold RGB Cable, for "normal" TVs and Component
Video Cables, for HDTVs, offering noticeably better output.


***The Controllers***
Smaller
than your average remote and definitely less threatening than the
13-button, dual stick plus d-pad monstrosities gaming controllers have
become, the Wii Remote is designed to get you into the game with the
less fuss possible.
A glimpse of its abilities is caught as early on
as the initial system configuration: The cursor for the system screens
is a blue hand that points where you aim the Wiimote. I was caught a
little off-guard when I noticed the on-screen hand rotating slightly to
reflect my wrist's natural movement. Cute.The Wiimote has various
tricks at his disposal and games like Wii Sports and Wii Play try to
showcase the basic principals in which it works. The Wii can track the
movement, speed, positioning and tilt of its controllers with impressive
accuracy and all this information can be translated in-game to show
your character swinging a bat, navigating a cow, or celebrating a
knock-out. It's one thing to use the analog stick to aim and press a
button to fire a pistol and quite another to aim with the Wiimote and
rapidly pull the trigger. Pressing buttons, or weaving a stick might
work in some games for throwing a punch, but actually doing the punching
motions is on a whole different level.
Even though it was originally
designed to work with a GameCube controller, "The Legend of Zelda:
Twilight Princess" wasted no time in brilliantly using one of the
Wiimote's clever features: the built-in speaker. Hearing the clang of a
swordfight right in your hand is simply awesome and puts you that much
more inside the game.An included accessory and essential in certain
games is the Nunchuck Attachment. The nunchuck is typically used for
moving your avatar around, but is, of course, open to more imaginative
uses, such as the reeling of fish, or your boxer's left hand.
Wii
games rely mostly in the motion-sensing and rarely require more than 2
buttons to be used. This makes it extremely easy for an agnostic to pick
up and play, which is, after all, the basis of the Wii's appeal. The
movements you are required to do feel very natural and a "steadyshot",
akin to the one used in video-cameras, appears to be in place to keep
the aiming fluent. This impressed me especially, as I found aiming much
easier than I had initially expected, even if a few of my less
hand-eye-coordinated friends couldn't hit the far side of the Mushroom
Kingdom. It was nothing a little practice wouldn't fix and PC users
should be naturals from the get-go.In all, an actual test-session can
do a much better job than a few paragraphs in convincing you of the one
sure thing: the controls are a blast. And, as a person who has spent a
fair deal of time explaining controls in various games over the ages, I
couldn't be happier with their simplicity.
As a side-note, the "Wii
Shoulder" seems to be emerging as term to reflect the soreness felt
after long Wii sessions. As my Zelda time-logs can show, rest assured
that games that aren't supposed to be tiring, aren't. Titles like Wii
Sports, however, that simulate sports or other rigorous actions, such as
tossing cattle, affect you according to your fitness levels. As a rule,
3 days of relative rest allows for any sore to subside. Also, remember
to always fasten the Wiimote's wrist-strap when playing, to avoid any
real damage should you lose your grip.A Classic Controller Attachment
is also available, to be used with Virtual Console and GameCube games.
Thankfully, original GameCube controllers can be jacked-in for the same
purpose, so there is no need to spend the extra £15, if you have one of
those relics lying around.
For that matter, Wii Remotes cost £30 and
Nunchucks £15. Multiplayer is a big part of the Wii so an extra Wiimote
is only good sense. You might want to check out "Wii Play", hardly a 7
of a game, but a solid 9 of a deal, as it includes a free Wii Remote.The
2 included AA batteries last approximately 30 hours of play. Switching
to rechargeables is strongly recommended. The same stands true for the
360 wireless controller, while Sony has the common courtesy to use a
rechargeable battery for the PS3's SixAxis.
***The Internet***
The
Wii features free Internet connectivity, provided you have broadband
internet and the necessary equipment, with the most common solution
being a wireless router. The Nintendo Wi-Fi Connection is utilized, have
been used successfully with the DS for more than a year.
Online, you
have access to the Wii's self-explanatory News and Weather channels, as
well as the Wii Shop. Using Wii Points, with the approximate conversion
rate being 1000 Wii Points = 7 British Pounds, you are able to download
the Opera Browser, game demos and, most importantly, Virtual Console
games.Wii's Virtual Console allows you to download retro games for
your enjoyment. NES games cost 500 Points, SNES's cost 800, N64's top
the list at 1,000. Games from former rival consoles are also included,
with Sega Mega Drive games costing 800 Points and TurboGrafx-16's 600,
with more consoles rumored to be joining the line-up soon.
3.5 to 7.5
quid seems a fair price for some of the legendary classics, but a
little caution should be exercised as not all games are top quality. As a
lucky second generation gamer, I don't see an intriguing game I can't
quickly fire up in its original system, but it's a nifty feature for
those that missed out on them.Online Multiplayer is also a big part
of Nintendo Wi-Fi. Players are able to compete against and cooperate
with users from all around the world, with "Super Smash Bros. Brawl!"
posing as the title most eagerly expected to unleash the multiplayer
mayhem.

Last, but not least, the online package also features Friends
Lists, Messaging and Patching. Interestingly, WiiConnect24 has the
machine remaining perpetually online, even when it's powered off, which
allows for the various updates to download while you are not busy
playing.The Xbox 360 has the praised Xbox Live service for its online
needs, which, however, requires an annual fee of about £35. PS3's
online service is free of charge, but it appears a lot of developers may
individually charge fees for a lot of game content and features.

It
might be worth noting that the Wii can also connect wirelessly with the
Nintendo DS, with certain titles like the "Pokemon" line offering
exclusive cross-platform features.
***The Home Menu***
The Wii's
Home Screen is actually a grouping of Channels, which give you a sneak-
peak into the feature they are leading to when selected.The News,
Weather and Wii Shop online channels were mentioned just previously.
Each downloaded Virtual Console game also gets a channel of its own.
Inserted Wii or GameCube discs appear in the first channel, aptly named
the Disc Channel.
In the Photo Channel, you may upload pictures from a
SD Card for your viewing pleasure. Some editing tools are available,
which allow you to toy with a picture's colours, framing, captioning and
the like. A cute "game" also exists, which shatters a picture of your
choice into puzzle-like pieces and you are then required to piece them
back together. It seems like a good distraction for kids.Quite more
interesting, is the Mii Channel. Mii's are little caricatures of people
that can serve as your avatars in certain games. You are encouraged to
create a bunch of them in the image of yourself, friends, family and
even of celebrities. There is a healthy variety of customization options
and, considering they are comic recreations, they come up pretty well.
You can view Miis other users have created in the Mii Parade and you can
likewise allow some of your own Miis to travel to other systems when
they aren't otherwise engaged.
While not a graphical marvel for sure,
the Miis are a great concept. It allows for simple games like Wii
Sports and Wii Play that would have been disasters if they used random
such graphics in this day and age, to work pretty well, as you are
seeing endearing figures stepping up the plate and taking a beating.
Rather ingenious.System memory and settings can also be accessed from
the Home Menu. Most options are configured the first time you start-up
your new Wii, but remember to set-up the Internet settings or change the
TV aspect ratios and outputs as needed.
***The Disc: Wii Sports***
Initially
thought to be a technical demo, Nintendo surprised quite a few people
by announcing that "Wii Sports" is an actual, marketed, game. Even more
surprisingly, it is actually pretty good, tons of fun and an integral
part of the recent Wii craze.
While showcasing the Wii Remote's creative uses, Wii Sports manages to create 5 interesting interpretations of popular sports:
--Wii Tennis-- [1-4 Players]
A
great ice-breaker, Wii Tennis is one of the best ways to introduce
someone to Wii controls. Your Mii moves automatically and all you are
required to do is perform the appropriate tennis moves. Forehand when
the ball is coming to your left, backhand to your right, smash when it's
on top! Even spin can be added and although sometimes the timing counts
more than your form, it is impressively accurate considering it is the
first game for the Wii.
It only features "doubles" matches and its
only fault is that two players can't co-operate against the computer.
Controlling two Miis at once isn't terribly confusing, but it's
certainly much better to control a single one. 4-player matches are
hysterical, even in the limited space of my room.
--Wii Baseball-- [1-2 Players]
A
pretty simple game, you either pitch or bat, with recoveries and runs
covered automatically. Pitching has a few technical options and batting
really demonstrates the Wiimote's sensitivity, but Wii Baseball relies
solely on the novelty of their controls and virtually nothing else, so
it can get old pretty fast.
--Wii Bowling-- [1-4 Players]

An
excellent bowling simulation, I incredibly average my real-life scores
for the most part. You act much like you would in reality, with the
twisting of your wrist adding appropriate curvature. The only part that
can be confusing to non gamers is that your grip on the ball is
simulated by the holding of the trigger, but it's easily sorted-out
after a while and it's all pretty fantastic. Provided you like bowling,
of course.
--Wii Golf-- [1-4 Players]

A simple, fun approach to
golf, the game is limited to 9 holes and 4 clubs. The controls are
typically easy to understand and carry out, but surprisingly hard to
master, which is a welcome difference from the other games.
--Wii Boxing-- [1-2 Players]
The
only Wii Sports game to use the Nunchuck, Wii Boxing has the potential
to be an awesome game and is definitely hilarious. Landing those
exaggerated impact punches is awesome, especially when a familiar face
is the hapless recipient. You clutch the controllers in your fists and,
once again, act naturally.Jabbing, bobbing and weaving work like a
charm, but hooks and uppercuts are rather flawed; trying to pull them
off can be frustrating. If you stick to the basics, however, Wii Boxing
is very fun.
--Extras--
Wii Sports also offers 3 training
mini-games per sport, all of which are pretty good. The baseball
mini-games in particular are far more enjoyable than the actual game and
the "dodging" boxing training is my personal favourite.Wii Sports
also uses a random combination of 3 mini-games to test and calculate
your Fitness Age. Your performances are charted in Balance, Stamina and
Speed and the results range from as young as 20 to as wise as 80 years
old. It's a smart feature, that taps on the popularity of Brain Age/Big
Brain Academy and can certainly intrigue anyone's vanity.
Wii Fitness
can entice even the most technology-oblivious people into sacrificing a
few minutes of their day to check their fitness age and it's a great
way to get a non-gamer involved in the fun.Overall, Wii Sports is a
great demonstration of the Wii's potential and I'd probably pay the full
price of £35 for it. If anything, it got me anxious to see full-fledged
games surface on the basis of these wee versions.
~~The Games~~
As
important as a console's features, semantics and looks might be, they
all take second place to the Game Library. The quality and quantity of
titles offered is what separates success from failure and,
interestingly, they aren't always related to the console's technical
strengths and specifications.
***The Nintendo Power***
Even if
Nintendo's plethora of systems haven't always been top-sellers or
universally respected, there isn't any arguing that they all delivered a
handful of unbelievably exceptional games. According to
www.GameRankings.com, 5 out of the 10 Best Games of All Time have been
developed by Nintendo. That is pretty amazing, even without considering
the fact that of the remaining 5 games, only one of them was exclusively
available to one platform.
This means that when you buy a Nintendo
console, you can be absolutely sure that they are personally going to
give you at least one true gaming masterpiece you won't find anywhere
else. Wii already has "The Legend of Zelda: Twilight Princess" and the
likes of "Super Mario Galaxy", "Metroid Prime 3: Corruption" and "Super
Smash Bros. Brawl!" appear as very capable contenders.And let's not
forget that the Wii's Virtual Console allows you to download most of
Nintendo's staples for a reasonable price, as well as big hits from
other systems of old.
As enormous as it is, however, the "Big N"
remains only one company. As such, there are large waiting periods
between each gem and even longer if we are talking about specific
genres. Nintendo does its best to cover everything, from platformers, to
shooters, to racers and RPGs, but people that are most interested in a
particular type of game are often asked to be patient for more than 2
years until the next such installment. This is where Third-Party
support comes in, as a solid line of separate developers is paramount to
filling those gaps and keeping buyers satiated with a healthy influx of
games. Unfortunately, Nintendo hasn't been too careful in this area and
the past two generations may very well be headlined as...
***The Third-Party Demolition***
Sony
battled Nintendo's "Greatest Games of all Time" with a simply
staggering amount of titles for its PlayStations. Even if most of them
aren't top class, their sheer number guarantees that some will be
perfect for your personal taste.
Of course, the quality brands like
"Square-Enix" and "Konami" bring into the fray shouldn't be overlooked;
any unique title from these behemoths is money in the bank for Sony.Microsoft
has picked up on that fact and has tried to cut as many third-party
PlayStation exclusives as possible. Grand Theft Auto, Metal Gear Solid
and Pro Evolution all eventually found their way to the X-Box, while
GameCube owners watched on with their grim faces.
In contrast, the
only excellent third-party game, except maybe Final Fantasy: Crystal
Chronicles, touted as solely available for the GameCube was Capcom's
Resident Evil 4. Its exclusivity was short-lived, however, as it was
ported to the PlayStation 2 before you could cry "zombie".Lastly, as
far as games appearing in all 3 consoles go, the general consensus is
they were inferior on the GameCube. Weaker graphics, clumsier controls
and lack of online hampered GC's version of virtually all multiplatform
releases.
In short, Third-Party Demolition.Things aren't expected
to be much different in this generation, but the Wii's phenomenal appeal
to non-gamers changes things up a little, as a lot of developers are
enticed to capitalize on the newly formed demographic. Most of the games
aimed at that market, however, will be casual and similarly themed.
***The Future***
History
tends to repeat itself and with all three systems now out, an educated
guess is possible when discussing what games to expect:
- Nintendo
will deliver a couple of masterpieces and a handful of great,
universally-enjoyable, titles only for the Wii. There is going to be
substantial time between each one, but it's going to be patched somewhat
by the simpler, unassuming, family games like Wii Sports.- A lot of
games available for both the 360 and the PS3 won't ever come to the Wii,
including fan-favourites like Grand Theft Auto 4 and plenty run-of the
mill games.
- The Wii version of games appearing in all three
platforms will almost certainly be the weakest; the Wii's power lies in
the controls and only specifically developed games can make full use of
them. Splinter Cell: Double Agent and Marvel Ultimate Alliance are a
couple of prime examples. Shooters might have a nicer transition to the
Wii thanks to the Wii Remote, but Call of Duty 3 proves controls are not
enough and it would be a crime to even compare Red Steel to Gears of
War and Resistance: Fall of Man.- It's a whole other story, however,
when it comes to party games, like Rayman Raving Rabbids. Wii's "fun for
the whole family" theme, with low pricing and pick-up-and-play games,
is rapidly gaining in popularity and a lot of developers will jump in
the bandwagon and create fun, simple games for the emerging demographic.
So,
excluding price differences and movie playback capabilities, examining
only the gaming aspect, it all comes down to this: If you have the
patience to wait and/or are perfectly happy with the casual, silly,
games, the Wii has you covered. If not, both PlayStation 3's and X-Box
360's game libraries are going to be more appealing. Keep in mind,
however, that most members of your household will enjoy the Wii more
than all the other consoles ever manufactured.
~~OVERALL~~
More
than an alternative gaming solution, the Wii is an ambitious leap
towards an exciting new direction. Nintendo is a proven leader and,
despite past mistakes, the chances taken this time are already reaping
the rewards, as more and more people are drawn into video-games thanks
to this generation's surprise package. Yet, the focus on innovation and
affordability is not without its sacrifices, with the Wii not supporting
movie-playback and coming up short in graphical prowess and game
library thickness. These shortcomings should be swiftly overlooked,
however, as the Wii is the most universally appealing entertainment
system since the Pac-Man arcade and, as such, strongly recommended.